Player field notes
- Acquisition
- Roll or steal
- Income
- Pets generate cash
- Named pets
- Bat, Llama, Elephant
- Capacity option
- +2 Max Pets
Build a Base and Steal Wiki


How pet rolling currently works
Current hands-on coverage describes a home-base platform with an Egg Mystery hologram and red-button interaction. It reports that initiating the roll is free, while obtaining the rolled pet depends on having enough cash. Read the current result panel before confirming because the public first-party endpoints do not expose pet prices or roll rules.
The official Double Rolls description independently confirms that pets and blocks are both rolled and that the pass can produce two of each at the same time. The 2x Roll Speed pass confirms that roll cadence is also a progression axis.
- Check pen space
Read the current capacity before rolling another asset.
- Set a cash floor
Keep enough for the next defensive correction or requirement.
- Start the roll
Use the live home-base interaction and read the result.
- Confirm the cost
Do not rely on an undated pet price copied elsewhere.
- Place and observe
Protect the pet, then watch its displayed income and server attention.
The publicly confirmed pet list is partial
Three pet names appear in official pack descriptions attached to the correct Roblox universe. The unavailable Starter Pack names a Bat pet, the Pro Pack names a Llama, and the Insane Pack names an Elephant. These names are confirmed, but their current roll availability, rarity, price and income are not stated by the catalog.
Do not infer that the three pack pets are the entire roster or rank them from the pack names. A reliable full catalog needs versioned in-game captures showing each pet's label and current values.
| Pet | Official evidence | Still needs live verification |
|---|---|---|
| Bat | Included in the unavailable Starter Pack | Rarity, income, roll pool and price |
| Llama | Included in the unavailable Pro Pack | Rarity, income, roll pool and price |
| Elephant | Included in the unavailable Insane Pack | Rarity, income, roll pool and price |
Judge a pet by income and exposure together
Hands-on coverage reports that pets generate cash and that rarer results earn more. The official game description confirms offline earnings, while the 2x Cash pass confirms a permanent cash multiplier exists. The missing piece is a public rate table. Use the live income label rather than a copied number, and date any measurement you record.
A higher displayed rate increases both progression and theft risk. Before replacing or adding a pet, check whether the pen has space, whether the pet becomes visible from the perimeter and whether you can intercept the direct route. The useful comparison is not income alone; it is protected income per unit of attention and construction.
| Read in game | Why record it | Related risk |
|---|---|---|
| Displayed price | Shows immediate cash commitment | Leaves less repair reserve |
| Displayed income | Shows contribution to the cash loop | May attract more attention |
| Rarity label | Supports current comparisons | Can change after updates |
| Pen position | Determines route depth | Direct visibility shortens a theft |
| Capacity used | Prevents a wasted roll or steal | More pets concentrate value |
Keep pet luck, roll speed and roll volume separate
The catalog lists 2x Permanent Luck, 4x Permanent Luck, Double Rolls and 2x Roll Speed as separate products. Luck changes the advertised multiplier, Double Rolls changes simultaneous results, and roll speed changes cadence. The public descriptions do not publish base odds or stacking behavior, so a precise 'chance after passes' table would be fabricated.
The Void Rod confirms a separate fishing-luck context. Do not assume permanent roll luck applies to fishing or that fishing luck affects pets. Check the live labels for each system.
Capacity is a strategic limit, not just storage
The +2 Max Pets gamepass says it adds two extra pets in the pen. That confirms a pet-capacity limit without revealing the free base capacity. Read the current pen display before rolling or attempting a steal. A successful raid can be wasted if there is no place to hold the target.
More slots also concentrate more value in one defendable space. Expand capacity only when the base route and your collection routine can handle the extra assets. A smaller protected pen can outperform a larger exposed collection.
- Check space before every roll and raid.
- Protect the highest-impact route, not each pet with an isolated maze.
- Keep an open slot only when you intend to roll or steal soon.
- Do not buy capacity to solve an income-rate problem.
A pet changes custody only after the escape
Entering a base is not the same as completing a steal. The raider must reach a pet, interact under the current rules and return through an exit while the owner and other players can respond. Plan capacity and the return route before opening the first layer. If the situation changes, abandon the attempt instead of treating the visible pet as a guarantee.
For defense, place valuable pets behind more than one decision and keep an owner shortcut. Break the sightline from perimeter to pen. After a theft, repair the earliest route failure rather than surrounding every pet with unrelated pieces.
Raid plan
Which pets are confirmed in Build a Base and Steal?
Official pack descriptions name Bat, Llama and Elephant pets. The public sources reviewed do not provide a complete roster or their current roll values.
Do pets make money?
Yes. Current gameplay coverage reports pet-generated cash, and the official game advertises offline earnings. Use live in-game labels for exact rates.
What does Double Rolls do?
Its official description says it rolls two pets and two blocks at the same time. It changes result volume, not the publicly stated odds or purchase cost of each result.
How many pets can I hold?
The base free capacity is not stated in the public sources reviewed. The official +2 Max Pets pass confirms that capacity exists and can be expanded by two.